![]() ![]() Which is partially on me, because there are a lot of idiot-proof elements in RPG Maker MV. Here, I can sometimes find myself fumbling when cycling through menus, inadvertently assigning the wrong values to enemies, or messing up formulas. While playing in Handheld Mode in the Switch version of RPG Maker MV does give you touch screen controls, there was somehow a certain ease I enjoyed with placing, arranging, and setting items and events in that earlier installment. I will admit missing the RPG Maker Fesdays. Which could result in people getting a little more creative with their projects. ![]() It also means the whole creation suite can feel more complex than, say, RPG Maker Fes. When that leads to surprising loading times as you wait for menus to open and close, it’s potentially a bit of a drawback. There are times when I look at what I have and feel like I’ve only just created and separated building blocks into the right piles, constantly wondering if I’m actually ready to build something up.Ī big part of RPG Maker MV on the Switch is that it actually is like taking the PC software and having it on your system. There’s so much here to do, with different themes available, song options to choose from, hues for tilesets, and songs. I’ve been messing around with it for a few weeks now, in the hopes of at least having some sort of prototype game available at launch and… it’s a lot. It’s been a long road to the RPG Maker MV worldwide console release, and the Nintendo Switch and PlayStation 4 versions are about to appear. ![]()
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